Bigfoot Bonkers

Meadows Games, 1976

Retired from the collection in 2024. Gone but not forgotten.

In Bigfoot Bonkers, the goal is to surround your opponent with the trail of your constantly-moving "mouse", while avoiding the bigfoot obstacles. This style of play is often referred to as "light cycle" play, although this game predates Tron by six years.

After inserting a credit, the player can select between a one-player or two-player game, with no additional credits needed for two players. For the one-player game, the player must use the right joystick.

The bigfoot obstacles are very important for the one-player gameplay. Until one of these obstacles is encountered, the computer simply mirrors the player's inputs, making a victory impossible. Once an obstacle is encountered, the two paths deviate from each other, introducing the necessary variability to the gameplay.

While this game is emulated in MAME, there are a few issues, most notably that the one-player mode does not work at all. Also, the attract-mode sounds on the actual game can be reduced by a DIP switch setting on the PCB, which is not emulated.

Bigfoot Bonkers is my first black-and-white game, and I am amazed by it's simplicity. The 5V power supply and sound amplification are internal to the monitor, so it's basically just a monitor and PCB!

I've included a video of Bigfoot Bonkers in action on the videos page.

Gameplay

Sticks

Inside is simple

PCB, serial